Mechanics

The following are the specific rules that are used over the vanilla rules for D&D 2014. Some of these are imports from D&D 2024, or 5.5e. If they seem familiar, now you know why! :D

Rolling for Hit Points above 1st Level

When determining hit points upon levelling up your character, reroll 1s if rolling.

Inspiration

Inspiration is given freely and liberally. At the start of session, you have Inspiration that you can use for any attack roll, skill check, or saving throw. You must declare before rolling that you're using your inspiration.

If you do not have inspiration, you can gain it by rolling a Natural 1, or if I think your luck is bad that session.

For roleplays that occur inbetween sessions that may require a roll, you gain 1 inspiration for the duration of the roleplay. You will still regain an inspiration if you roll a Natural 1, but I will not give any inspiration during roleplay.

Casting a Spell

On a turn, you can expend only one spell slot to cast a spell.
Examples: