Feats

The following are feats that are used over the vanilla rules for D&D 2014. Some of these are imports from D&D 2024, or 5.5e. If they seem familiar, now you know why! :D

Mage Slayer

Concentration Breaker. When you damage a creature that is Concentrating, it has Disadvantage on the saving throw it makes to maintain Concentration.

Guarded Mind. If you fail an Intelligence, a Wisdom, or a Charisma saving throw, you can cause yourself to succeed instead. Once you use this benefit, you can't use it again until you finish a Short or Long Rest.